Ages 8+
15 minutes
2 to 6 players
8 languages available
Push your luck
Party
Bluffing
Dexterity

Swipe the salami. Without getting caught.

Step into Hook's famous tavern! You play broke, hungry adventurers. On the counter sits a priceless treasure: a glorious salami with flavors no one can resist.

Your mission? Swipe slices of the precious Salami without getting caught, and become the King of Salami! Cunning, speed and nerve are the keys.

But watch out for greed and for your rivals' dirty tricks, they could cost you the win!

Salami - Standard Edition box

The tokens that make all the difference:

knife

Dark Glance

noise

Dark Glance

Salami app
Companion app

Hook, the tavern keeper, is watching you

Salami is a hybrid game where the app is far more than a simple tool. It plays Hook, the tavern keeper, who guides, comments and sets the pace all the way through the game.

Keep your greed in check if you don't want to get caught. Hook can come back at any moment, and once he's back, it's too late.

The different boxes

Salami Standard Edition
Core box

Salami Standard Edition

24 x 6.7 x 17 cm - 950 g

  • 40 poker-style chips
  • 40 salami slices (Plain, Mushroom, Cheese, Cursed Chili)
  • 1 3D salami end cap with string
  • 1 cardboard knife token
  • 26 tokens (Punch, Noise, Dirty look)
  • 6 token bags
  • 6 character cards
  • 1 game board
  • 1 sheet of Elvish stickers
  • 1 rulebook
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Salami Deluxe Edition
Premium version

Salami Deluxe Edition

24 x 6.7 x 18 cm - 1,500 g

  • everything in the Standard edition
  • 1 acrylic knife token
  • 6 double-thickness Punch tokens
  • 12 double-thickness Noise tokens
  • 6 token bags with printed logo
  • 6 neoprene character cards
  • 1 neoprene game board
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How was Salami born?

2024

Ted Etienne reaches out to pitch us his board game project

Nov 21 – Dec 12, 2024

Crowdfunding campaign on Game On Tabletop

Dec 12, 2024 – Jan 2, 2025

Campaign on Gamefound

Nov 7, 2025

The game hits retail!

Credits

Author: Ted Etienne
Game Director: Quentin Deleau
Game design: Louis Clerc, Malo Henry
Developers: Steven Drouet, Theo Degremont, Malo Henry
Illustrators: Guillaume Lucbert
Layout: Guillaume Lucbert, Aurore Gardan, Raphael Minette
UI/UX Design: Guillaume Lucbert, Theo Degremont, Louis Clerc, Malo Henry
Music: Gaëtan Martin, Gauthier Levy, Kobold Studio
Proofreading: Clementine Simeon, Logan Chaix
Production: SYNERGY GAMES
Author: Ted Etienne
Illustrations: Guillaume Lucbert
Type: Hybrid game
Mechanics: Party, Dexterity
Language: 8 languages available
Publisher: Arkada Studio